Wednesday, September 22, 2010

welcome to the world of cyborgs / Cybertrauma / cyborgs no-bore


Pros
(e) and (a)kons



Technically speaking or in rhetoric, its the hard pressed, soft nosed, 3D effectual cyborg, out there in the open space, closed corridors or in an animated environment, ready to lash out on other felons, whether be its the hunter version, the so called FPS, or the more recent team events of attacks, and counter attacks, the games are to enliven the spirit of challenging the very existence of self, against the oddities offered in the game. These vivacious experiences gives us the vicarious thrills, out of watching the man with the golden(or rather just another metallic) gun, all in the control at our fingertips. Blood oozing, heart pumping, mind racing, these scintillating experiences, could be conveniently had in the very own living rooms, or in the cybercentres, where the identity seldom matters to the player on the screen, rather than considering how old, its considered how odd, is the game to be played. The more the actions, sure are the excitement and pressure. Forms in life on screen, or lifeless robots, or the so called bots, to be instantly vanished out of single sniping, or a multi shot, is surely giving all that a youth wants, often challenging himself for the more difficult levels, and more often reaching a godlike mode from the initial novice type. If game is belived to be religion, then the person playing extremely well has sacrosanct existence among his peers. These not only does help him challenge in real life in realistic situations, but gives him a good coordination of his body parts in tandem with that of the movement of the players on screen.




The technicalities being made for the pleasure of homosapiens, the repercussions are manifold. While one aspect of it is entertainment, the other one being the ugly side of the game. Along with inducing the good spirit of challenging, it also imbibes in itself the habit of bullying around or who gives a d**m attitude. How often would a man think before, the learnings offered by the game. The probability being one in very very much. This would be akin to asking, to look for a needle in a haystack. After all, man is a social animal, with more intelligence than the most, and have to understand the very basic design that the game was made for, and the purpose for its existence, being only mere pleasure, and co-ordination, amidst some entertainment. This transforms into taking only the pleasure part and leaving behind the sulking, and the bullying variant of the learning, offered by the same play.

(Note: No pics yet, ll post it once collaged.)

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